GeometryPipeline

Content pipeline functions for geometries.
See:

Methods

staticGeometryPipeline.compressVertices(geometry)Geometry

Compresses and packs geometry normal attribute values to save memory.
Name Type Description
geometry Geometry The geometry to modify.
Returns:
The modified geometry argument, with its normals compressed and packed.
Example:
geometry = Cesium.GeometryPipeline.compressVertices(geometry);

staticGeometryPipeline.computeBinormalAndTangent(geometry)Geometry

Computes per-vertex binormals and tangents for a geometry containing TRIANGLES. The result is new binormal and tangent attributes added to the geometry. This assumes a counter-clockwise winding order.

Based on Computing Tangent Space Basis Vectors for an Arbitrary Mesh by Eric Lengyel.

Name Type Description
geometry Geometry The geometry to modify.
Returns:
The modified geometry argument with the computed binormal and tangent attributes.
Throws:
Example:
Cesium.GeometryPipeline.computeBinormalAndTangent(geometry);

staticGeometryPipeline.computeNormal(geometry)Geometry

Computes per-vertex normals for a geometry containing TRIANGLES by averaging the normals of all triangles incident to the vertex. The result is a new normal attribute added to the geometry. This assumes a counter-clockwise winding order.
Name Type Description
geometry Geometry The geometry to modify.
Returns:
The modified geometry argument with the computed normal attribute.
Throws:
Example:
Cesium.GeometryPipeline.computeNormal(geometry);

staticGeometryPipeline.createAttributeLocations(geometry)Object

Creates an object that maps attribute names to unique locations (indices) for matching vertex attributes and shader programs.
Name Type Description
geometry Geometry The geometry, which is not modified, to create the object for.
Returns:
An object with attribute name / index pairs.
Example:
var attributeLocations = Cesium.GeometryPipeline.createAttributeLocations(geometry);
// Example output
// {
//   'position' : 0,
//   'normal' : 1
// }

staticGeometryPipeline.createLineSegmentsForVectors(geometry, attributeName, length)Geometry

Creates a new Geometry with LINES representing the provided attribute (attributeName) for the provided geometry. This is used to visualize vector attributes like normals, binormals, and tangents.
Name Type Default Description
geometry Geometry The Geometry instance with the attribute.
attributeName String 'normal' optional The name of the attribute.
length Number 10000.0 optional The length of each line segment in meters. This can be negative to point the vector in the opposite direction.
Returns:
A new Geometry instance with line segments for the vector.
Throws:
  • DeveloperError : geometry.attributes must have an attribute with the same name as the attributeName parameter.
Example:
var geometry = Cesium.GeometryPipeline.createLineSegmentsForVectors(instance.geometry, 'binormal', 100000.0),

staticGeometryPipeline.encodeAttribute(geometry, attributeName, attributeHighName, attributeLowName)Geometry

Encodes floating-point geometry attribute values as two separate attributes to improve rendering precision.

This is commonly used to create high-precision position vertex attributes.

Name Type Description
geometry Geometry The geometry to modify.
attributeName String The name of the attribute.
attributeHighName String The name of the attribute for the encoded high bits.
attributeLowName String The name of the attribute for the encoded low bits.
Returns:
The modified geometry argument, with its encoded attribute.
Throws:
  • DeveloperError : geometry must have attribute matching the attributeName argument.
  • DeveloperError : The attribute componentDatatype must be ComponentDatatype.DOUBLE.
Example:
geometry = Cesium.GeometryPipeline.encodeAttribute(geometry, 'position3D', 'position3DHigh', 'position3DLow');

staticGeometryPipeline.fitToUnsignedShortIndices(geometry)Array.<Geometry>

Splits a geometry into multiple geometries, if necessary, to ensure that indices in the indices fit into unsigned shorts. This is used to meet the WebGL requirements when unsigned int indices are not supported.

If the geometry does not have any indices, this function has no effect.

Name Type Description
geometry Geometry The geometry to be split into multiple geometries.
Returns:
An array of geometries, each with indices that fit into unsigned shorts.
Throws:
  • DeveloperError : geometry.primitiveType must equal to PrimitiveType.TRIANGLES, PrimitiveType.LINES, or PrimitiveType.POINTS
  • DeveloperError : All geometry attribute lists must have the same number of attributes.
Example:
var geometries = Cesium.GeometryPipeline.fitToUnsignedShortIndices(geometry);

staticGeometryPipeline.projectTo2D(geometry, attributeName, attributeName3D, attributeName2D, projection)Geometry

Projects a geometry's 3D position attribute to 2D, replacing the position attribute with separate position3D and position2D attributes.

If the geometry does not have a position, this function has no effect.

Name Type Default Description
geometry Geometry The geometry to modify.
attributeName String The name of the attribute.
attributeName3D String The name of the attribute in 3D.
attributeName2D String The name of the attribute in 2D.
projection Object new GeographicProjection() optional The projection to use.
Returns:
The modified geometry argument with position3D and position2D attributes.
Throws:
  • DeveloperError : geometry must have attribute matching the attributeName argument.
  • DeveloperError : The attribute componentDatatype must be ComponentDatatype.DOUBLE.
  • DeveloperError : Could not project a point to 2D.
Example:
geometry = Cesium.GeometryPipeline.projectTo2D(geometry, 'position', 'position3D', 'position2D');

staticGeometryPipeline.reorderForPostVertexCache(geometry, cacheCapacity)Geometry

Reorders a geometry's indices to achieve better performance from the GPU's post vertex-shader cache by using the Tipsify algorithm. If the geometry primitiveType is not TRIANGLES or the geometry does not have an indices, this function has no effect.
Name Type Default Description
geometry Geometry The geometry to modify.
cacheCapacity Number 24 optional The number of vertices that can be held in the GPU's vertex cache.
Returns:
The modified geometry argument, with its indices reordered for the post-vertex-shader cache.
Throws:
Example:
geometry = Cesium.GeometryPipeline.reorderForPostVertexCache(geometry);
See:

staticGeometryPipeline.reorderForPreVertexCache(geometry)Geometry

Reorders a geometry's attributes and indices to achieve better performance from the GPU's pre-vertex-shader cache.
Name Type Description
geometry Geometry The geometry to modify.
Returns:
The modified geometry argument, with its attributes and indices reordered for the GPU's pre-vertex-shader cache.
Throws:
  • DeveloperError : Each attribute array in geometry.attributes must have the same number of attributes.
Example:
geometry = Cesium.GeometryPipeline.reorderForPreVertexCache(geometry);
See:

staticGeometryPipeline.toWireframe(geometry)Geometry

Converts a geometry's triangle indices to line indices. If the geometry has an indices and its primitiveType is TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, it is converted to LINES; otherwise, the geometry is not changed.

This is commonly used to create a wireframe geometry for visual debugging.

Name Type Description
geometry Geometry The geometry to modify.
Returns:
The modified geometry argument, with its triangle indices converted to lines.
Throws:
  • DeveloperError : geometry.primitiveType must be TRIANGLES, TRIANGLE_STRIP, or TRIANGLE_FAN.
Example:
geometry = Cesium.GeometryPipeline.toWireframe(geometry);

staticGeometryPipeline.transformToWorldCoordinates(instance)GeometryInstance

Transforms a geometry instance to world coordinates. This is used as a prerequisite to batch together several instances with GeometryPipeline.combineInstances. This changes the instance's modelMatrix to Matrix4.IDENTITY and transforms the following attributes if they are present: position, normal, binormal, and tangent.
Name Type Description
instance GeometryInstance The geometry instance to modify.
Returns:
The modified instance argument, with its attributes transforms to world coordinates.
Example:
for (var i = 0; i < instances.length; ++i) {
  Cesium.GeometryPipeline.transformToWorldCoordinates(instances[i]);
}
var geometries = Cesium.GeometryPipeline.combineInstances(instances);
See:
  • GeometryPipeline.combineInstances